I always had this weird preconception about 'role-playing'. You know, the stereotypical DnD game.
I've always been into gaming - be it board game, card game, mind game. But never really considered role-playing games. Maybe because the stereotype comes with those guys with beards. Me being neither a guy nor a beard wearer.
A friend had told me about Munchkin but I didn't really understand what it was about. She had described it as a, 'role-playing game' and that had deterred me plenty! One day though, she got it for a birthday present so we 'fired it up' as we say in computer lingo. It was one of the most enjoyable experiences I have had in quite some time.
So, what is Munchkin? It is what I would describe as a, 'complex card game not for children'. That is, a card game for adults (not to be confused with an adult card game). Where does the 'role-playing' come in? Well, that's better explained by telling you what the game is about.
You are a 'munchkin'. No need to get into a mindset of a character - it's just you. You don't have to be the munchkin. You can play as a munchkin (for all you Cluedo players, it's just like picking Mrs. Peacock or Prof. Plum - it's just a character). You start at level one and the point of the game is to get to level ten.
You proceed in levels by beating monsters (NO DON'T GO TO THE BEARD MINDSET - KEEP READING) or using 'go up a level' cards. How do you beat monsters? Your level, plus any bonus cards you have (e.g. a type of sword, an item of clothing, etc) is your 'attack level' and this needs to be higher than the monster's level. Plain and simple.
This game is not to be described as, 'fast pace'. It is not like playing blackjack. It is more like playing monopoly. It is a 'longer' process of collecting things to pwn other players.
Of course, there are many nuances to the game. I've described it at bare bones. For instance:
- the game is HILARIOUS - references to the internet, games, and pop-culture are all over it
- you can team up with, or against another player (which is mean, but HILARIOUS)
- it is unpredictable (gameplay progresses by drawing a 'door card' and drawing 'treasure cards' when you beat a monster)
- it is different every time (cards = randomised play)
- it is EXPANDABLE! That's right, you can buy more cards for your deck. You can buy different versions of the game, which are compatible with each other also (see this cthulhu version, and this pirate version)
So, why this huge plug?
Due to the aussie dollar being so great, it is cheap to buy it from their online website. Shipping is a flat $12.00 so if you buy one of the games (the original game is $24.95) it is only going to cost you about $40 instead of paying $50 or so at the store. And of course, the more you buy the cheaper since shipping is flat.
Also, I would recommend getting card protector sleeves since these cards will be handled a lot and over time it can damage them. I picked some up at milsims - 100 for $2.62 + flat $5.50 shipping (I picked up 10 packs so it works out).
Another thing, when you buy these, the decks tend to get giant. I would recommend getting some plastic boxes which fit the cards so you can put them away properly. The website sells 'boxes of holding' but I dunno they are just cardboard you can pick up something like this which is readily available at the shops for a pretty nominal amount (e.g. $3 from kmart).
Anyway, something to do when the power goes out huh? What about nerd parties! Or, just some good old fashioned card playing fun. With pwning involved :)
Sunday, October 31, 2010
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